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🎮 Game AI

I have worked on AI agents in game environments, spanning text adventure games and visually rich video games. These projects explore reinforcement learning, planning, reasoning, exploration, generalization, morality, and safe decision making.

🗺️ Text Adventure Games

Text-based adventure games

Research on language-based game agents, from deep reinforcement learning and generalization to moral decision making, LLM reasoning, and planning.

Large Language Models Are Neurosymbolic Reasoners

Meng Fang*, Shilong Deng*, Yudi Zhang*, Zijing Shi, Ling Chen, Mykola Pechenizkiy, Jun Wang

Human-Guided Moral Decision Making in Text-based Games

Zijing Shi, Meng Fang, Ling Chen, Yali Du, Jun Wang

A Minimal Approach for Natural Language Action Space in Text-based Games

Dongwon Kelvin Ryu, Meng Fang, Shirui Pan, Gholamreza Haffari, Ehsan Shareghi

Stay Moral and Explore: Learn to Behave Morally in Text-based Games

Zijing Shi*, Meng Fang*, Yunqiu Xu, Ling Chen, Yali Du

Self-imitation Learning for Action Generation in Text-based Games

Zijing Shi, Yunqiu Xu, Meng Fang, Ling Chen

Perceiving the World: Question-guided Reinforcement Learning for Text-based Games

Yunqiu Xu, Meng Fang, Ling Chen, Yali Du, Joey Tianyi Zhou, Chengqi Zhang

Fire Burns, Sword Cuts: Commonsense Inductive Bias for Exploration in Text-based Games

Dongwon Kelvin Ryu, Ehsan Shareghi, Meng Fang, Yunqiu Xu, Shirui Pan, Reza Haf

Generalization in Text-based Games via Hierarchical Reinforcement Learning

Yunqiu Xu, Meng Fang, Ling Chen, Yali Du, Chengqi Zhang

Deep Reinforcement Learning with Stacked Hierarchical Attention for Text-based Games

Yunqiu Xu*, Meng Fang*, Ling Chen, Yali Du, Joey Tianyi Zhou, Chengqi Zhang

Deep Reinforcement Learning with Transformers for Text Adventure Games

Yunqiu Xu, Ling Chen, Meng Fang, Yang Wang, Chengqi Zhang

🎮 Video Games

Doom game environments

Research on visual game agents and game benchmarks, including generalization, continual reinforcement learning, and safe reinforcement learning in embodied environments.

COOM: A Game Benchmark for Continual Reinforcement Learning

Tristan Tomilin, Meng Fang, Yudi Zhang, Mykola Pechenizkiy

LevDoom: A Benchmark for Generalization on Level Difficulty in Reinforcement Learning

Tristan Tomilin, Tianhong Dai, Meng Fang, Mykola Pechenizkiy